the clubhouse
summary: (a quick summary of the character in your own words. no word limit, but keep this reasonable! shouldn’t be much more than a beefy paragraph or so) current state: (for if your character arrived in circadia dead or injured; muses who arrive with life-threatening injuries can make a full recovery in central. If they're chilling you can put that here too)
innate traits: (abilities that cannot be taken away — things like breathing underwater for a fish person.) abilities: (anything your character might be capable of that a typical human being would not be able to do. laser eyes, shooting fireballs, things in that realm) items: (anything that might be on your character’s person at time of arrival. items not listed here cannot be carried into circadia, but may return to you later through other means. mundane items brought into circadia must be of deep sentimental value)
INTERVIEW RECORD
████: How do you feel about the idea of being far from home? Is there anything you’ll miss?
MUSE: Answer
████: You seem like a resilient person. Would you say that you are?
MUSE: Answer ████: Alright, how about this? Describe some of your strengths and weaknesses.
MUSE: Answer
████: Imagine the world ends today. What does that look like to you?
MUSE: Answer
████: Let’s say you’re faced with a twist on the classic trolley problem: a trolley is headed for five people who’ve been tied to the tracks. You could pull the lever and divert the trolley, killing four people. Do you pull the lever? Does it make a difference?
MUSE: Answer
████: Tell me about a dream you’ve had before. Good, bad… it doesn’t really matter.
MUSE: Answercc